25 FEB 2015 by ideonexus

 RPG as Cooperative Storytelling

An RPG is a process of cooperative storytelling: the Gamemaster lays out a situation or scenario for the players, such as “you hear an alarm coming from the First National Bank!” The players then choose how their characters react (“We rush to the bank to see what’s going on!”). Things proceed in a back-and-forth manner, with the GM explaining the unfolding story (how a supervillain is robbing the bank and trying to escape with his ill-gotten gains, etc.) and the players deciding wha...
Folksonomies: rpg role-playing game
Folksonomies: rpg role-playing game
  1  notes
 
16 APR 2013 by ideonexus

 Language Requires a Common Frame of Experience

The greatest is obsolescence, the meaning of something evocative changing because the players’ reality has changed since the inspiration entered it. William Gibson’s ground-breaking cyberpunk novel Neuromancer begins, “The sky above the port was the color of television, tuned to a dead channel.” Supporting details make it clear that this is an industrial port at night, the sky gray from pollution and flecked with ash and other debris. But that was an image published in 1984. A decade...
Folksonomies: communication language
Folksonomies: communication language
  1  notes

William Gibson compares a sky to the static on a dead television channel, but Neil Gaiman notes that children today get a blue nothing on a dead channel.